


Now, by clicking on this or that type of troops on the main panel, we can separate from the general crowd, for example, only archers or only knights.Īnother interesting effect can be achieved by right-clicking on any part of the game screen: after that, impromptu panels appear around the cursor. That is, having selected a certain number of soldiers, we get complete information about who exactly we are commanding at the moment. This panel is also used to select the required units from a group of troops. Construction takes place instantly, without having to wait for work to finish.

With the help of six small icons at its bottom we select the type of buildings that we want to build, and on the panel itself - a specific building. The upper figure corresponds to your level of popularity, the middle one shows the state of the treasury, and the lower one is responsible for the number of housing built and occupied.Īt the bottom left of the screen is the main control panel for your settlement. Its pages display key data on the state of affairs in your settlement. The first thing that catches your eye besides the notorious card is an embittered peyzanin in the right corner, holding a prehistoric Talmud in his hands. In this regard, the game does not shine with originality, well, thank God. Stronghold- a rare example of a modern game, where the main emphasis is not on graphics, but on a general game concept that takes time to figure it out, but more than pays for the effort. As a result, beautiful dummies hit the shelves, breaking sales records, but not able to keep you at the computer for more than an hour. But it turns out that developers are paying less and less attention to what we call "gameplay". But against evil, the city invented evil,Įvery year the gaming industry makes a rapid leap towards the visual quality of new products.
